The Active Network
ActiveWin Anonymous | Create a User | Reviews | News | Forums | Advertise | Career Portal | Users Online: 350  
 

  *  

  Tiled Resources for Xbox 360 and Direct3D 11
Time: 09:31 EST/14:31 GMT | News Source: ActiveWin.com | Posted By: Robert Stein

Come see over 180 GB of textures running live within a sample implementation of "tiled-resources" technology for Xbox 360 and Direct3D 11. Tiled resources are also known as megatextures, virtual textures, sparse textures, and partially resident textures. In addition to enabling groundbreaking, paradigm-shifting changes to game content production, tiled resources also have the benefit of supporting much tighter control and predictability of texture memory budgets in game titles, even when using traditionally produced texture content.

Write Comment
Return to News

  Displaying Comments 1 through 0 of 0
  The time now is 2:42:58 PM ET.
Any comment problems? E-mail us

Be the first to write a comment on this story!


Write Comment
Return to News
  Displaying Comments 1 through 0 of 0
  The time now is 2:42:58 PM ET.
Any comment problems? E-mail us
Please Enter Your User name and password:

Or Sign Up For A New User Name

 

  *  
  *   *